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Ksp mac problem
Ksp mac problem





ksp mac problem
  1. #KSP MAC PROBLEM UPGRADE#
  2. #KSP MAC PROBLEM MODS#

Solid engines provide more thrust, but once they’re lit, they cannot be shut down.Ī fuel supply. Typically, the more powerful the engine is, the less efficient it is. Different engines have different sizes, weights, efficiencies, and maximum levels of thrust.

ksp mac problem

Several different kinds of engines exist in KSP: liquid engines draw their fuel from fuel tanks, while solid boosters have built-in fuel supplies. If your craft runs out of electricity and has no way of generating more, your craft will stop working.Īn engine. Uncrewed command pods (also called probe cores) are much smaller and lighter but typically require electricity to operate. They also don’t require any electricity to operate. Rockets need at least three things in order to fly:Ī command pod, which can be either crewed or uncrewed:Ĭrewed command pods are bigger and heavier but can carry Kerbals on missions. This mode offers a fun challenge, because it gives you a number of constraints to push against. In this chapter, we’ll be playing in Career mode. There are no funds, contracts, or reputation, but you do need to earn science points to unlock parts. Science games are a halfway point between Career mode and Sandbox mode. You will also need to earn reputation points in order to get access to more complex and rewarding contracts.

#KSP MAC PROBLEM UPGRADE#

In addition, your Space Center will begin at a very rudimentary point, and you’ll need to upgrade it to enable your crew and spacecraft to perform certain tasks. In Career games, you must purchase your rocket parts with funds you’ll earn by accepting contracts, and accrue science points to research technologies that unlock new parts. There are no funding restrictions, and all parts start unlocked. You’ll be prompted to choose what type of game you want to play. Launch the game, and you’ll be treated to a view of the main menu, shown in Figure 1-1. If the game every got laggy, I'd drop that without regret.īut all in all, still very playable on this very old, minimal, stock iMac.Let’s begin by starting a new game of Kerbal Space Program. One thing I still do to help things along out of habit is tilt the camera angle skyward so it doesn't have to render the ground when I'm pushing for orbit I still reduce some game graphics settings because I don't care about trees or rocks I used to set the number of debris objects to 0 but I now play with the intent of deorbiting stages. I used to absolutely need Active Texture Management to reduce the texture footprint but I can't even remember if I'm using it now because performance improved so much with 1.2.

#KSP MAC PROBLEM MODS#

I don't run any hi-res mods but I do run a few visual enhancements and a number of functional mods some include:Ĭhatterer, Persistent Rotation, KER, Stage Recovery, PlanetShine, SCANSat, Docking Sounds, Distant Object Enhancement, KAC, Better Burn Time, Docking Alignment Indicator I don't usually have ships with more than 300(?) parts (can't recall). Home machine is Late 2009 27-inch iMac with 3.06GHz Intel Core 2 Duo and 12GB RAM. I would think if they've got a newer system than I do they'll have no trouble. I'm hoping that's due to some bugs I see crop up in the logs and that it will smooth out after a couple patches. Also, 1.2 has improved those worst case scenarios a bit, but overall the game runs a little more poorly than 1.1.3. Though I guess a kid might be less forgiving. It's manageable and, at least for me, doesn't represent the majority of my gameplay. But I wouldn't say that should scare anyone away.

ksp mac problem

At those times the performance can drop significantly and it gets a bit frustrating. The real issue is when I'm working with one or more very large stations or bases with lots of vessels about. Some frame dropping and slow down on a minority of launches until I get up a few kms. I'm running on the 2-3 year old machine shown below and it's mostly great.







Ksp mac problem